Tenuous at best.
We've never stopped to question if the added stresses of a society that has undergone such radical changes over a short span of 10 years is perhaps a cause of the mayhem that we're witnessing today. We don't question the machine. Instead, we start by questioning the leisure activities of people who crack. What kind of video games did they play? What music did they listen to? Which celebrities do they idolise? It's all to do with what they do in their "spare time" (as if that phrase actually means anything today) rather than the society that they grow up in. Because that is surely what can help us, taking away more of what we consider to be fun. What we consider our escapes without actually dealing with the elephant in the room that nobody sees, the thing that we're trying to escape from.
In fact, here's a little game at Empty-Vessels, try replacing all the words in italics with an arbitrary term of your own and let's see if you can come up with some creative hypotheses as to why people are going completely apeshit. I think that this thought experiment could surprise you.
(Otherwise known as "you too can write your own Straits Times article!")
A link between gaming and violence?
Experts say there is no direct link but in extreme cases, multiple risk factors are involved
By Jamie Ee Wen Wei , Mavis Toh , Huang Huifen
Three gamers were in the news last week for the wrong reasons. Two are dead and a third is in jail after they hurt themselves or others.
Is there a link between gaming and their aggressive or violent behaviour?
Studies by Iowa State University's Distinguished Professor Craig Anderson, one of the world's foremost scholars on media violence, show that playing violent video games causes people to think and act more aggressively, but he does not believe playing video games will turn 'normal 12-year-olds into school shooters'.
Social psychologist Angeline Khoo, said that the link between violent computer games and aggressive behaviour is co-relational rather than direct.
Dr Khoo, who is the National Institute of Education's associate professor of the psychological studies academic group, explained: 'When people read sensational news like this, they tend to think, it must be the evil game. But there are many people who play violent games and are perfectly normal.'
What most people fail to understand is that physical violence, like stabbing, is only an extreme form of aggression. It rarely happens, she said.
More common manifestations of aggression are verbal, like raising voices or spurting vulgarities, she said. 'The aggressive tendencies tend to be short-term. They can dissipate. For example, if you listen to soothing music after playing a violent game, you will calm down.'
Experts agree that in extremely violent cases, there will usually be a convergence of multiple risk factors. These include gang involvement, anti-social parents and peers, substance abuse, poverty and media violence. Males are more at risk.
On the ground, psychiatrists and social workers are reporting more gaming-related problems among youths. At Touch Cyber Wellness and Sports, counsellors have seen more than 140 cyber- related cases in the past three years.
Dr Brian Yeo, a consultant psychiatrist at Mount Elizabeth Medical Centre, said he sees at least one patient daily who has gaming or Internet related issues.
'Some of them have avatars, and when their avatar dies or gets killed, they can become very angry, and in extreme cases, they may throw things or scream at their parents, or threaten to commit suicide.'
Gamers are, however, upset that violent games have been fingered for the recent incidents.
Referring to the stabbing incident at Nanyang Technological University last week, Mr Nicolas Khoo, 31, co-founder of the Cybersports and Online Gaming Association, said: 'Such incidents happen to a minority of gamers...In this incident, there could have been other reasons that led him to do it, so why was gaming blamed?'
Those interviewed also said they have not experienced any violent behaviour, although they said their relationships may have suffered.
Ms Sabrina Ong, 25, a blogger and avid gamer, said: 'I don't become violent, but I tend to be more engrossed when I'm killing a character in shooting games like Left 4 Dead. I will shoo people away when they come and talk to me.'
Technician Eddy Zhang, 28, said: 'I became a bit reclusive. My girlfriend also broke up with me as she felt that I was spending more time playing games than with her.'
Dr Khoo said studies have shown that parental involvement is vital in managing the violent effects of gaming.
'For instance, if someone utters a profanity in the game, the parent can tell the kid, we are not going to imitate this person's behaviour. There will at least be some guidance.'
AsiaSoft, publisher of games like Maple Story, has created pop-up messages to remind gamers to take breaks. By the fourth hour, the gamers are asked to quit the game. Its spokesman said: 'It's all about moderation.'
End here.
David Hartanto Widjaja, 21
Online activities: A fan of the computer game World of Warcraft, the Indonesian student from Nanyang Technological University (NTU) spent as much as six hours a day in front of his PC.
What he did: He stabbed his lecturer, Associate Professor Chan Kap Luk, 45, in the lecturer's office last Monday.
What happened to him: Shortly after the attack, Mr Widjaja fell four floors to his death at the NTU campus.
Captain (Dr) Allan Ooi, 27
Online activities: The Singapore Armed Forces doctor was an avid Warcraft player who became one of the top 10 Warcraft players in Singapore, and was among the top 100 in the world.
What he did: He had been absent without official leave since last October, reportedly cutting off all contact with people close to him.
What happened to him: He was found dead in Melbourne last Tuesday.
Xia Yun, 19
Online activities: He played games from the multi-player online gaming site, AuditionSea.
What he did: Two years ago, he met a 10-year-old girl at the gaming site, and eight months later, they had sex.
What happened to him: He was charged with two counts of carnal connection. If he is not granted probation, he faces jail of up to five years and a fine of up to $10,000 for each charge.
Labels: bad arguments, The Straits Times, Video-Game Violence
posted by Packrat at 9:33 am
3 Comments:
This is totally and utterly ridiculous. Articles like this want to make me explode. I should sue the ST for causing me to suffer from a raised blood pressure and increased risk of suffering a brain aneurysm.
Allan was a school mate of mine at ACS(I). To try and shoehorn his tragic death (and those of the other two individuals) to computer games is irresponsible, pathetic and downright insulting.
Rest in peace, Allan.
I'm one of the persons quoted in this story. I'm quite appalled at the unprofessionalism displayed coz :
1. They got my name wrong
2. I believe the reporter who interviewed me, by the name of 'Winnie' was not even listed as one of the writers of this story (unless she goes by another name)
3. I gave more complete and balanced view of the whole incident, only my most extreme view was taken and out of context of what I stated. i.e. I was quoted out of context.
This was a phone interview and in essence what I said was :
- I spoke to a Nanyang Polytechnic lecturer recently and he gave a good analogy : driving. Driving itself, isit bad? So for drunk driving and hit and run incidents, do we then say that driving is bad and people shouldn't drive?
- I dunno the full story but so many factors could have lead to this NTU 'stabbing incident'. It might not be fair just to blame the gaming.
- For example there was this story about a gamer who died 'after playing DOTA' a few months back. The thing is, he fainted on his mahjong table the day before, so why was gaming blamed and not mahjong?
- As an association, our aim is make more positive and meaningful engagements with gamers and one of the things is to get families to understand and engage the gamer better to prevent isolation.
- there are so many gamers in Singapore. If playing games make you violent and do violent things is true, then why do most of the other gamers turn out ok and normal?
Anyways, there was this story about a boy who committed suicide over his CCA. In the same argument, can we say that CCA is bad and to be blamed? Reference story : http://www.geekonomics.us/2008/11/boy-leapt-to-his-death-over-cca/
Thanks for sharing your great post,wish you have a nice day,happy every day!
Omega CONSTELLATION COLLECTION 168.010
Post a Comment
<< Home